Restricted
Controls
Keys : Arrows + Space (Jump)
Xbox 1 Controller : Axis + A (Jump)
Contacts
Instagram: weeklygrinds
Website: https://myweeklygrind.wordpress.com/
Idea
This idea came to me out of nowhere, and it was amazing. Being fast paced and simple made me enjoy creating and playing it much more. I have a platoon of ideas and features that I could implement into the game currently. Being able to expand on such a simple platform is nice. On top of that local multiplayer would have been a great idea to execute
What went well
I believe I was able to get a great amount completed in such a short amount of time. I would say it definitely bypassed the idea I had in my head when starting. Definitely have a game that I could add onto, polish up, and produce/add to my portfolio.
What went wrong
I kept pushing the boundaries and didn't really set myself enough time to polish the game as much as it should be polished. I also used other peoples code without really completely understanding them and that's killing me. Practically used over a half an hour on art I didn't use.
What I learned
I learned a bit more about 2D physics and more practical time management. Sometimes pretty when there is minimal time isn't the best option.
Credits: Sounds
http://freesound.org/people/medetix/sounds/177906/
http://freesound.org/people/scaevola/sounds/333261/
http://freesound.org/people/medetix/sounds/177912/
http://freesound.org/people/sagitaurius/sounds/93550/
http://freesound.org/people/jammerboy70/sounds/398640/
http://freesound.org/people/josepharaoh99/sounds/368511/
Status | Released |
Platforms | HTML5 |
Author | weeklygrind |
Genre | Action |
Made with | Unity |
Tags | 2D, Arcade, deathmatch, Fast-Paced, Futuristic, Generator, live-action, Music, Singleplayer, Sprites |
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